Welcome! :) On this blog you will find stories, how i play and videos created with The Sims 4, but also a few projects from older game versions can be found in the Archive. The old TS3 stories have their own blogs. Most long going stories have a main page with index of updates.

Check out Simmerville's Youtube channel!

I'm no longer on Tumblr! I refused to give all their 3rd parties unlimited access to my computer. Link still works, but no updates.

News May 2022: Mazaloom History Book.

Archive

The menu got too wide, so the older stuff will be listed here:



The Ugly Wickerwood - main page
[TS4] A sick and siløly story about Mr. Wickerwood who goes through life thinking that ugly is the real beautiful.




The 5 Units Challenge - main page
[TS4] A challenge based on 5 generations maxing one personally chosen skill per generation - in addition to adding the skills your ancestors maxed! In the garden there are 5 units that wait for them to be turned into skill relevant garden plots.


Sims by Numbers Show - main page
[TS4] Celebrating the The Sims 4 release with a house filled with sims on free will. The winner became my TS4 legacy founder who you can meet in the story Gloomville Diaries.




Galucca - main page
Probably my most ambitious story project ever, following the development of a town trough 200 years, from first settlers to modern high raise builds.
This story was told on its own blog: galucca.blogspot.com


SimBasic - main page
A quite ambitious project, mostly told through images and talk bubbles :)  Four couples stranded on a small island, building up a community. The project spans about 3 generations, and story wise I think this might be my best go so far. This project closed as one of the households went on in my TS3 legacy Greench Farm.
This story was told on its own blog: simbasic.blogspot.com


Below you will find info on:

The 3 tales of SIMbepi (the sims 3)
- a rather complex set of diaries, filling in and all together forming a greater story.

Simmerville hood (the sims 1, the sims 2)
- about my old website, including lots of tips to a community based game experiece, that can easily be transferred onto the sims 3 and the sims 4.




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My first The Sims 3 project, I think, was "the 3 tales of SIMbepi". A pretty detailed plot, with separate stories woven together, and featuring an interactive map allowing the reader to look for more information. The map was never 100% completed, but it certainly pushed the reader to investigate the case :)

Even so, I think the project was a bit too complex to most website readers, and I know from forums that regulars from the Simmerville Hood site found the SIMbepi project confusing and weird. I enjoyed it a lot though, creating a pretty unique plot that nobody but myself were able to understand, I think :)


It all took place in Rosewood, actually a copy of Sunset Valley. It starts with an interactive intro-story (click on the link below to get to the intro), which I still think was pretty cool. Then it all got started as three locals were given the SIMbepi mission, to write a diary for 33 simdays, then passing their mission on to some other ocal, and return their manuscript to the old mine. Along the road there were a few mysteries, not to forget poor Dorothy trying to reveal her real identity.


There is a decent story behind it all, which I assume might have worked better in other formats. And to most gamers, I think the text blocks must have been too massive. Although the series stopped, the master plan was released, so anyone getting into this will find most of the answers. If you decide to give it a go, you should at least read the diaries of Bonet Jones, Bhera Moulino and Dorothy O'Brian - before you check out the master diary :) If not you will probably not find the latter one interesting at all.

Enjoy! :)

3 tales of SIMbepi (intro)



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My all time favourite project has to be Simmerville Hood. The website ran for years and became a popular hangout for simmers from all over the world, simmers who turned their game into a role game, letting their sims post on forums, visit other simmers' hoods, joining interesting cross-hoods committees, and so much more. There was also the growing SUN network (Sims United Neighbourhoods).

While all of the community aspects were fun, to me personally Simmerville hood was mostly about the hood itself, and of course the characters living there. It was all based on my game back in The Sims 1, making the history of the families tie back quite many generations. As the place developed, more community features were added, anything from interest groups, laws and elections, businesses and a functional stock market, to local lotteries, family trees, farming right and-you-name-it. And on top of all this each and every sim wrote a personal diary! It sounds like I was obsessed, and yes, I must have been, LOL.


Most of those aspects are described in a from-sim-to-sim matter on the site. And most of the ideas can easilly be transferred to The Sims 3, or probably even The Sims 4, for that matter. Point is that most of those ideas were not restricted by the game's tech, it was more about the simmer's fantasy - if you are somehow creative, you can make anything happen in this sandbox game! That's why I was hooked for this long - it trigged my creativity!

The old Simmerville site is no longer updated, and a few features may no longer work like they used to, but it's still worth a visit if you are looking for ideas for your own game. Any sandbox game, actually.

Simmerville

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