(Year 234, Winter) This morning the Royal Palace Office (RPO), on behalf of the Royal Chamber, announced upcoming adjustments to the set of rules for Houses of Aristocracy. Mazaloom kingdom had a well developed system for generations. This will continue, but as the global world adjusts with various expansions, the nations of Snorthia, Sea and Mazaloom have debated to find a common base for their aristocratic structures. This means, in all three nations some fine tuning is coming next year.
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| His Royal Majesty King Tarriot of Mazaloom is head of the Royal Chamber. |
Before you read on - in all three nations the traditional organization will still stand strong. While we will still have our unique culture, there are some fields where we can come up with common solutions. The idea is that if the three nations' aristocratic structures have more in common, it will be recognized and easier related to for all, accross borders.
Dynasties vs Houses
Dynasties are basically the same as our Houses, an organization uniting a family in order to secure wealth and power as well as focusing on certain qualities. However, the Dynasty might also focus on values like knowledge or certain behaviors, more than political power. Members of a Dynasty will benefit from certain perks that are not available to our current Houses.
In Mazaloom we will still use the term House for most Houses, but the more powerful ones will probably see themselves as Dynasties. All our Houses - having noble status or not - will be registered as dynasties. Only Head of House can register, meaning there will be no Dynasty that is not already a House. Royal Chamber will still adminisrate these details.
You can have a Dynasty without working in he Nobility career, and You won't need a Dynasty in order to work in that career. They are two different systems. While it might add to the progress joining both, it is not needed.
Dynasty crest
While all our Houses already have their old Coat of Arms / Crest emblem - some going 235 years back, we are now forced to step forward with a new international system replacing the old. The old crest was based on each House's primary and secondary colors, and forms referring to hieraldic rules actually forming a story over time. The emblem showed Head of House's highest ranked peerage. In other words, the design focused on Head of House + highest peerage. With the common sructure, a Crest will be way less complex as it will identify the family as one unit.
The new crest/emblem system will display a design representing all members of the Dynasty, rather than the peeerage(s). Because Mazaloom, Snorthia and Sea will all use the same 28 alternative emblems, the meeting agreed on a routine where six solid background colors will link to he base kingdom o the Dynasty/House, the shape represents Head of Dynasty's rank (1-10) in the Nobility Career (if no such career, they will use he first level). This way all kingdoms can use the same emblem, because shape and solid color will keep our path steady to avoid confusion.
Empire of Snorthia gets 3 colors, bright red for Yacothia kingdom, green for Komorebi kingdm, and orange for Simerinia kingdom. Mazaloom has way more Houses, so we will use two background colors - burgund for dynasties holding one or more peerages, and brass/brown for those Houses not holding any peerage. Sea kingdom will use blue.
There will be 10 possible shapes, set by rank. These refer to the 10 levels of the Nobility career, and will be described in a next article. After all, the ranked titles will be unique for most kingdoms.
While the background color and emblem should never change, the crest's shape might adjust if Head of dynasty obtains a higher ranked peerage in the future. This will be described in the Nobility article.
Ideals
Dynasties will pick up to three Ideals, which we did not in the past. However, the Royal Chamber recommend that the 1st Ideal reflects the House's old focus (career and skill), but this will not be controled. In general we prefer seeing a House's history and identity being brought over to the Dynasty. Picking Ideals is a new benefit for the family, that regular Houses did not have. Each Dynasty can pick multiple values, only the 1st should be tied to the House's history - if possible.
Ideals are: Artistic, Bold, Caring, Connoisseur, Devious, Diplomatic, Hardworking, Jolly, Mysterious, Nature-Loving, Passionate, Scholarly, Vicious.
The old focus career is not needed for the Dynasty registry. It reflect a long gone reality, and is no longer very important for Houses either, but it still builds identity and it served us well in the past by making sure that aristocracy covered most possible careers/community fields. We will not remove the focus career, as it is still part of the old Houses' DNA, but Dynasties should rather focus on skills and ideals.
Skills
Dynasties pick up to three skills that will be associated with all their members, and that will make a difference when building Prestige. Each Dynasty must pick their existing focus skill as their first option, but additional skills can be chosen freely by Head of Dynasty.
When selecting ideals and skills it is important to find some that will appeal to your members. Selecting a skill that no member will ever encounter would be a missed opportunity. Clever skills and ideals helps building Prestige.
It's advised to pick ideals first, in order to set the direction before picking the skills.
Prestige and Unity
The success of your Dynasty will be seen as prestige and unity. When members build related skills or take ideal related actions, prestige builds. TThere are also conflicting skills and activities tat will reduce a Dynasty's prestige. Some Houses will see this as very important, while other Houses might pay less attention and notsee it as critical if prestige goes low periodically.
We want all Houses to register with the Dynasty registry, even those not really into the status focus. At the same time we will ask Houses with less than 3 members to wait. What is the point of having a Dynasty if there are no members? Your House will still have some effect on general status. In Mazaloom the old rules for Houses will still apply, and the Dynasty focus should be most interesting for Houses counting many members, perhaps several estates, and with good wealth. It might finally be your chance to build a family business, sort of!
Unity is another measure, affecting how well members of the Dynasty go together. With strong relations this should be quite easy, but you never know when a new conflict arises. Head of Dynasty will react most to changes in prestige, and Head's actions will also have the greater impact on the status of the Dynasty.
Be aware that adjusting skills or Ideal for a working Dynasty might trigger conflicts within the family, so we recommend picking just your old focus skill and the Value for now, and add more later.
For Mazaloom, Snorthia and Sea these adjustments will take effect from Spring of Year 235. All our Houses are listed here, some of them with their new Crest, already..








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